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Alea Jacta Est Free Download [hacked]

Updated: Nov 27, 2020





















































About This Game “ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that small Italian river was equivalent to disobeying Rome’s orders and entering into open rebellion.The great confrontation with Pompey was about to begin… One of them would become the Master of Rome, and the other would die…Alea Jacta Est is the first historical strategy game on the PC to cover the main Roman civil wars, created by a dedicated team of experts to bring the epic battles that pitted Romans against Romans in conflicts such as those between Rome, Sertorius, and Mithridates.With an incredible level of rich historical detail and historical accuracy, it is one of the few strategy games where the player must face the real dilemmas and challenges of the Romans during the time. Not only must you build and train armies, maneuver them and engage the enemy, but you must also maintain an economic and diplomatic balance with your neighbors.Using the successful and famous AGE engine, Alea Jacta Est covers the whole of Europe, Northern Africa, and part of Eastern Europe, part of more than 2,800 regions, complete with cities, roads, fortifications, weather types, tribes and kingdoms of the time of the scenario. Featuring 5 campaigns from 87 BC to 197 AD, hundreds of historical leaders, units and events, Alea Jacta Est is a must-have for any grand strategy fan.FeaturesAncient Command System (based on the Wars in America system), allowing for a good representation of historical army command in the Roman era.Quick and simple system of Construction of Units, allowing players to choose and purchase their forces as they wish (or can).Decisions features, playable on the map, like wild cards assetsDiversified set of historical events, allowing multiple choices events and options, hereby enhancing flexibility and re-playability.Different updates and other rules, in particular combat system adapted to the Ancient warfare.Map: all of the Roman Empire and neighboring lands, with over 2800 different regions and seas, a lot of room for maneuvers.Over a thousand of leaders and units with specific pictures. b4d347fde0 Title: Alea Jacta EstGenre: Simulation, StrategyDeveloper:AgeodPublisher:Slitherine Ltd.Release Date: 27 Sep, 2012 Alea Jacta Est Free Download [hacked] alea jacta est significado en español. alea jacta est or iacta. alea jacta est english translation. alea iacta est latin phrases. alea iacta est deutsch. alea jacta est maimai. alea jacta est histoire. alea jacta est parthian wars. alea jacta est demo. alea jacta est scenarios. alea jacta est pc game review. alea jacta est overblog. alea jacta est italiano. alea jacta est latin. alea jacta est humour. alea jacta est betekenis. alea jacta est maimai unlock. alea jacta est frases. alea jacta est game forum. alea jacta est cesar. alea jacta est bullets are loud lyrics. alea jacta est artinya. alea jacta est signification. alea jacta est asterix obelix. alea jacta est signification en francais. alea jacta est full album. alea jacta est napalm for everyone. alea jacta est citation. warcry alea jacta est 320 kbps. arti kata alea jacta est. alea jacta est vae victis blogspot. alea jacta est wiki fr. alea jacta est steam. alea iacta est pc game review. alea jacta est mac kregor. alea iacta est english translation. alea jacta est tradução. alea jacta est bullets are loud lyrics. alea iacta est prevod. alea jacta est images. alea iacta est ne demektir. alea jacta est latin. alea jacta est serial. alea iacta est ne demek. vertaling alea iacta est. alea iacta est wiki english. asterix und obelix alea jacta est. alea jacta est supply. alea jacta est prononciation en français. alea jacta est perseverare diabolicum. download alea jacta est from silence i rise. alea jacta est facebook. alea iacta est nl. warcry alea jacta est 320 kbps The only fault of the game is geography, the region/city names in Gallia Cisalpina are all shifted to east, between wrong rivers... but the other issues are very beautiful and you forget these weird geographical errors.... Great game if you enjoy obtuse grand strategy kind of like Paradoxs main games. But it is kind of choppy even on a high end system and crashes within an hour every time. If that ever gets fixed get it but it has been forever. Consider their WW1 game intead.. In case its not obvious - I have played this game for a long time before its Steam release.This is a brilliant strategic wargame available at a ridiculously low price. I have lost many a glorious hour in the maps and stat screens and menus of this game, now its finally on Steam.If the strategic aspects of Roman warfare, such as logistics, army movement, stances and numbers appeal to you; if you were disappointed by the lack of strategic depth and authenticity in Total War Rome 2 or the shallow military aspects of EU Rome; you owe it to yourself to give this game a try. Actually at this price... any strategy gamer should give this game a try.AGEOD veterans will be right at home. Others may need to look at a few Youtube tutorials and playthroughs. You can also look at some AARs for learning all the epic things you can do in this game -http:\/\/forum.paradoxplaza.com\/forum\/showthread.php?549151-AGEOD-AAR-s-Index&p=12638919&viewfull=1#post12638919http:\/\/www.ageod-forum.com\/forumdisplay.php?316-AJE-Alea-Jacta-Est-AARs&s=212e1b7c016ec2c8ff956162479afd10&sort=replycount&order=descCheers!. Alea Jacta Est (hence AJE) simulates Roman-era warfare at a strategic level, and it is probably the best one on Steam.As any good strategy game, AJE is a game of informations, and its brilliance shines the most in how these informations are acquired: unlike other "arcade" games (e.g. Rome Total War 1/2) the map does not show true data, but just a patchwork of rumors, whose reliabililty depends on factors under the player's control (e.g. own army composition, scouting), factors out of control (e.g. subordinates' skill, or lack of it), and enemy's actions.The game reward thinking and planning: re-routing a marching army is not a trivial task (and rightly so), and plainly wrong assumptions about enemy's intentions could lead to catastrophic consequences (again, just think to Scipius and Hannibal at the Rhone's crossing).Under this regard, the 30days long turns are indeed helpful to make the game more credible, and to add a bit of thrill.Another very nice touch is that pitched battles are not always a necessity (Sun Tzu could not agree more...) and their effective impact on the course of the campaign is for the most a consequence of the campaign strategic plan: again, it is a game of strategy, not of tactics, and subordinates' defeats are just one among factors which must be taken into account when planning the moves (a note about battles: these may happens if armies/fleets enter the same region, but this fact alone does not guarantee that a pitched battle will happen. Armies' rules of engage, army composition and evasion values, commanders' skills define the chance for a bloody encounter. Since the turn covers 30 days, there may be more encounters, until one side lose its ability to fight or the field commander call the retreat).It goes without saying that supply chains, fatigue, units' cohesion, experience, weather, terrain, etc...are simulated and have a major impact on the campaign's outcome: an army or fleet can literally "melt" even before meeting the enemy, and even the best veterans need to rest and winter in suitable quarters.Compared to military aspects, diplomacy, country management and home politics are quite stylized (also because the game is not a sand-box, and developers evidently chose to "force" up to a certain extent the historical accuracy) but blend well.The choice to follow quite closely history on the one hand opens interesting "what if" options, but on the other gives a good advantage to those knowing the events (which I suppose are the vast majority of such games' purchasers): this is true especially when playing as Rome's enemies.In-game tutorial covers just the basics, but there is also a well-detailed manual, so I would not complain here: if there is a manual, it is supposed to be read.As for the technical aspects, the game features nice graphics (nothing too fancy, but makes the map very easy to read, and this is by far more important than seeing a lot of tiny legionaries and hoplites swinging swords and spears...) and decent score (nothing to be thrilled of, and a bit repetitive on long scenarios); turn processing is a bit slow on low-end computers, even if I play AJE even on a rudimental Celeron N2840 powered, 2GHz RAM netbook.On the bright side, the game is remarkably stable on Win10Overall AJE (and its expansions) is a great game, which could make the player lose track of time (even if there is a clock in the interface, just in case :) ) and capable of huge satisfactions. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable.Old review -Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days. I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thoughtEdit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made. It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST.The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!"While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own.Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.. this games great. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable.Old review -Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days. I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thoughtEdit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made. It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST.The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!"While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own.Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.

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